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//============================================================================= // $Workfile: DamageFilterPowerSuit.uc $ // Created By: Mark Poesch // Created On: 2/11/01 // $Author: Pcarlson $ // $Date: 7/11/02 3:07p $ // $Revision: 5 $ //============================================================================= class DamageFilterPowerSuit extends DamageFilter abstract; defaultproperties { Filter(0)=(DamageType=Class'Engine.Crushed',DamageMultiplier=0.500000,MomentumMultiplier=0.500000) Filter(1)=(DamageType=Class'Engine.DamageTypeImpact',DamageMultiplier=0.500000,MomentumMultiplier=0.500000) Filter(2)=(DamageType=Class'U2.DamageTypeDrowned') Filter(3)=(DamageType=Class'U2.DamageTypeEMP',DamageMultiplier=2.000000,MomentumMultiplier=1.000000) Filter(4)=(DamageType=Class'U2.DamageTypeBiological',DamageMultiplier=0.500000,MomentumMultiplier=1.000000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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