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//============================================================================= // $Workfile: DamageTypeEMP.uc $ // Created By: Mark Poesch // Created On: 5/10/01 // $Author: Pcarlson $ // $Date: 8/22/02 9:49p $ // $Revision: 4 $ //============================================================================= class DamageTypeEMP extends DamageTypeImpl abstract; static function HandleDamageEffect( Actor Victim, float Damage, vector HitLocation ){} defaultproperties { ParticleEffect=None DeathString="%o was fried by %k." ArmorHealthRatio=0.900000 EffectDuration=2.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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