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U2.DamageTypeEMP


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//=============================================================================
// $Workfile: DamageTypeEMP.uc $
// Created By: Mark Poesch
// Created On: 5/10/01
// $Author: Pcarlson $
// $Date: 8/22/02 9:49p $
// $Revision: 4 $
//=============================================================================
class DamageTypeEMP extends DamageTypeImpl
	abstract;
static function HandleDamageEffect( Actor Victim, float Damage, vector HitLocation ){}

defaultproperties
{
	ParticleEffect=None
	DeathString="%o was fried by %k."
	ArmorHealthRatio=0.900000
	EffectDuration=2.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.989 - Created with UnCodeX