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U2.ObjectiveEvent


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//=============================================================================
// ObjectiveEvent: Used to expose mission objectives as the level progresses.
//=============================================================================
class ObjectiveEvent extends Triggers;

// Fix ARL: Needs special icon.
//#exec Texture Import File=Textures\Trigger.pcx Name=S_Trigger Mips=Off MASKED=1

#exec OBJ LOAD File=..\Sounds\U2AmbientA.uax

var() LevelInfo.ELevelObjectiveStatus Status;
var() sound NotifySound;	// Set this to None if you don't want the event broadcast to the player.

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	local U2GameInfo G;
	//Super.Trigger( Other, Instigator, EventName );
	G = U2GameInfo(Level.Game);
	if(G?) G.UpdateObjective(Event,Status,NotifySound);
	Destroy();
}

defaultproperties
{
	Status=OBJECTIVE_Incomplete
	NotifySound=Sound'U2AmbientA.UI.NewObjective'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:40.691 - Created with UnCodeX