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//============================================================================= // PawnProxyPathing.uc // Created by: Mike Fox // Created on: 1/31/2001 // $Author: Mfox $ // $Date: 11/19/02 2:40a $ // $Revision: 5 $ //============================================================================= class PawnProxyPathing extends PawnProxy; /*----------------------------------------------------------------------------- Singleton class used to perform pathing for non-Pawn actors (e.g. projectiles). Subclasses should set desired properties to use during pathing (e.g. bCanFly and collision sizes etc.). Users should be able to do something like (untested): class'PawnProxyPathing'.static.FindPathToActor( Self, DestinationActor, TargetActor, bIncludeDirect, bClearPaths, bClearSpecialColliders ); */ //----------------------------------------------------------------------------- static function PawnProxyPathing GetInstance( Actor ContextActor ) { local Pawn P; // see if already in PawnList for( P = ContextActor.Level.PawnList; P != None; P = P.nextPawn ) if( PawnProxyPathing(P) != None ) return PawnProxyPathing(P); return ContextActor.Spawn( default.Class ); } //----------------------------------------------------------------------------- static final function Controller.EPathResult FindPathToActor( Actor ContextActor, Actor TargetActor, out Actor ReturnedActor, bool bIncludeDirect, bool bClearPaths, bool bClearSpecialColliders ) { local PawnProxyPathing PPP; PPP = GetInstance( ContextActor ); if( PPP != None && PPP.Controller != None ) return PPP.Controller.FindPathToActor( TargetActor, ReturnedActor, bIncludeDirect, bClearPaths, bClearSpecialColliders ); return PR_None; } //----------------------------------------------------------------------------- defaultproperties { bHidden=true bCollideActors=false bCollideWorld=false bProjTarget=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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