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U2.PawnProxyPathing


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//=============================================================================
// PawnProxyPathing.uc
// Created by: Mike Fox
// Created on: 1/31/2001
// $Author: Mfox $
// $Date: 11/19/02 2:40a $
// $Revision: 5 $
//=============================================================================

class PawnProxyPathing extends PawnProxy;

/*-----------------------------------------------------------------------------
Singleton class used to perform pathing for non-Pawn actors (e.g. projectiles).
Subclasses should set desired properties to use during pathing (e.g. bCanFly
and collision sizes etc.).

Users should be able to do something like (untested):

	class'PawnProxyPathing'.static.FindPathToActor( Self, DestinationActor, TargetActor, bIncludeDirect, bClearPaths, bClearSpecialColliders );
	
*/

//-----------------------------------------------------------------------------

static function PawnProxyPathing GetInstance( Actor ContextActor )
{
	local Pawn P;
	
	// see if already in PawnList
	for( P = ContextActor.Level.PawnList; P != None; P = P.nextPawn )
		if( PawnProxyPathing(P) != None )
			return PawnProxyPathing(P);
			
	return ContextActor.Spawn( default.Class );
}

//-----------------------------------------------------------------------------

static final function Controller.EPathResult FindPathToActor( Actor ContextActor, Actor TargetActor, out Actor ReturnedActor, bool bIncludeDirect, bool bClearPaths, bool bClearSpecialColliders )
{
	local PawnProxyPathing PPP;
	
	PPP = GetInstance( ContextActor );
	if( PPP != None && PPP.Controller != None )
		return PPP.Controller.FindPathToActor( TargetActor, ReturnedActor, bIncludeDirect, bClearPaths, bClearSpecialColliders );
	
	return PR_None;
}

//-----------------------------------------------------------------------------

defaultproperties
{
	bHidden=true
	bCollideActors=false
	bCollideWorld=false
	bProjTarget=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:40.852 - Created with UnCodeX