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U2.PowerSuitPickup


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//=============================================================================
// PowerSuitPickup.uc
//=============================================================================

class PowerSuitPickup extends Pickup
	abstract;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

var() float MaxPower;	// The Maximum level of the PowerSuit energy holding capacity
var() float Power;		// The current energy level of the Power Suit.

//-----------------------------------------------------------------------------
// If the bot does not have a PowerSuit, he will desire one, GREATLY.

function float BotDesireability( Pawn P )
{
    local float	Desire;
    local PowerSuit	PS;

	if( PowerSuit(class'UtilGame'.static.GetInventoryItem( P, class'PowerSuit' )) != None )
		Desire = -1.0;
	else
		Desire = MaxDesireability;
		
	return Desire;
}

//-----------------------------------------------------------------------------

defaultproperties
{
	MaxDesireability=2.000000
	RespawnTime=60.000000
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	AmbientGlow=64
	CollisionHeight=11.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.061 - Created with UnCodeX