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//============================================================================= // PowerSuitPickup.uc //============================================================================= class PowerSuitPickup extends Pickup abstract; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx var() float MaxPower; // The Maximum level of the PowerSuit energy holding capacity var() float Power; // The current energy level of the Power Suit. //----------------------------------------------------------------------------- // If the bot does not have a PowerSuit, he will desire one, GREATLY. function float BotDesireability( Pawn P ) { local float Desire; local PowerSuit PS; if( PowerSuit(class'UtilGame'.static.GetInventoryItem( P, class'PowerSuit' )) != None ) Desire = -1.0; else Desire = MaxDesireability; return Desire; } //----------------------------------------------------------------------------- defaultproperties { MaxDesireability=2.000000 RespawnTime=60.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' AmbientGlow=64 CollisionHeight=11.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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