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//============================================================================= // U2BubbleTrail.uc //============================================================================= class U2BubbleTrail extends Effects; var ParticleSalamander Effect; simulated event PostBeginPlay() { Super.PostBeginPlay(); if( Level.NetMode != NM_DedicatedServer ) { Effect = ParticleSalamander( class'ParticleGenerator'.static.CreateNew( Self, ParticleSalamander'water_fx.ParticleSalamander2', Location ) ); Effect.Trigger(Self,Instigator); Effect.SetBase( Self ); } } simulated event Destroyed() { if( Effect!=None ) { Effect.ParticleDestroy(); Effect.SetPhysics(PHYS_None); Effect.LightType = LT_None; Effect = None; } Super.Destroyed(); } defaultproperties { DrawType=DT_None bNetOptional=true RemoteRole=ROLE_SimulatedProxy LifeSpan=0.500000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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