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//============================================================================= // U2BubbleA.uc //============================================================================= class U2BubbleA extends Effects; #exec Texture Import File=models\bubble1.tga Name=S_bubble1 Mips=Off Masked=1 #exec Texture Import File=models\bubble2.tga Name=S_bubble2 Mips=Off Masked=1 #exec Texture Import File=models\bubble3.tga Name=S_bubble3 Mips=Off Masked=1 var float WaterLineHeight; var() Sound EffectSound1; var() Sound EffectSound2; //----------------------------------------------------------------------------- simulated event PhysicsVolumeChange( PhysicsVolume NewVolume ) { if( !NewVolume.PhysicsVolume.bWaterVolume ) { Destroy(); PlaySound (EffectSound1); } } //----------------------------------------------------------------------------- // Temporarily disabled- performance hit too severe. simulated event Tick( float DeltaTime ) { if( Location.Z > ( WaterLineHeight - 12 ) ) { Destroy(); } SetRotation( rotator( VRand() ) ); Velocity = ( 32 * vector ( Rotation ) ) + vect( 0, 0, 32 ); } //----------------------------------------------------------------------------- simulated event BeginPlay() { Super.BeginPlay(); if ( Level.NetMode != NM_DedicatedServer ) { PlaySound( EffectSound2 ); //Spawned Sound LifeSpan = 3 + 4 * FRand(); Buoyancy = Mass + FRand()+0.1; if (FRand()<0.3) Texture = texture'S_Bubble2'; else if (FRand()<0.3) Texture = texture'S_Bubble3'; SetDrawScale( DrawScale + FRand()*DrawScale/2 ); } } //----------------------------------------------------------------------------- /* Fix ARL: FindWaterSurface no longer exists. Use zone change event? Replace with TRACE_Zone in SingleLineCheck()? simulated event PostBeginPlay() { local vector SurfaceLocation; FindWaterSurface( SurfaceLocation, Location, Location + ( 512 * vect( 0, 0, 1 ) ) ); if( SurfaceLocation != vect( 0, 0, 0 ) ) { WaterLineHeight = SurfaceLocation.Z; } else { Disable( 'Tick' ); } } */ //----------------------------------------------------------------------------- defaultproperties { Physics=PHYS_Falling bNetOptional=true RemoteRole=ROLE_SimulatedProxy LifeSpan=2.000000 Texture=Texture'U2.S_bubble1' Style=STY_Translucent Mass=3.000000 Buoyancy=3.750000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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