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//============================================================================= // $Workfile: U2Inventory.uc $ // Created By: Mark Poesch // Created On: 6/22/2001 // $Author: Sbrown $ // $Date: 8/31/02 15:47 $ // $Revision: 7 $ //============================================================================= // Derived from Engine.Inventory //============================================================================= class U2Inventory extends Inventory abstract; var bool bActivatable; // true if Item can be activated var() sound ActivateSound; // var() sound DeActivateSound; // var() sound EffectSound; // simulated function PostRender( Canvas Canvas ); function bool HandlePickupQuery( Pickup Item ) { if( item.InventoryType == class ) { if( bDisplayableInv ) { if( Item.Inventory != None ) Charge = Max( Charge, Item.Inventory.Charge ); else Charge = Max( Charge, Item.InventoryType.default.Charge ); } else { return false; } Item.AnnouncePickup( Pawn(Owner) ); return true; } if( Inventory == None ) return false; return Inventory.HandlePickupQuery( Item ); } function Activate( bool AltActivate ) // global interface (overridden in the 'Inactive' and 'Actived' states) { assert( false ); // never called } function Deactivate() // global interface (overridden in the 'Inactive' and 'Actived' states) { assert( false ); // never called } function AdjustDamage( out float Damage ) { Owner.PlaySound( EffectSound, SLOT_None ); } auto state Inactive { function Activate( bool AltActivate ) { if( Level.Game.StatLog != None ) Level.Game.StatLog.LogItemActivate( self, Pawn(Owner) ); Owner.PlaySound( ActivateSound ); GotoState( 'Activated' ); } function Deactivate() { } } state Activated { function Activate( bool AltActivate ) { Deactivate(); } function Deactivate() { if ( Pawn(Owner) != None ) { if( Level.Game.StatLog != None ) Level.Game.StatLog.LogItemDeactivate( self, Pawn(Owner) ); } Owner.PlaySound( DeactivateSound ); GotoState( 'Inactive' ); } } defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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