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U2.U2Respawn


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//=============================================================================
// U2Respawn.uc
//=============================================================================
class U2Respawn extends Effects;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx
#exec OBJ LOAD FILE=..\Sounds\U2A.uax

simulated event BeginPlay()
{
	Super.BeginPlay();
	Playsound( EffectSound1 );
	PlayAnim('All',0.8);
}

auto state Explode
{
	simulated event Tick( float DeltaTime )
	{
		ScaleGlow = (Lifespan/Default.Lifespan);	
		LightBrightness = ScaleGlow*210.0;
	}

	simulated event AnimEnd( int Channel )
	{
		RemoteRole = ROLE_None;
		Destroy();
	}
}

// Fix ARL: Use particle effect!!

defaultproperties
{
	EffectSound1=Sound'U2A.Pickups.Respawn'
	LightType=LT_Steady
	LightEffect=LE_NonIncidence
	LightBrightness=210
	LightHue=30
	LightSaturation=224
	LightRadius=8
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	bNetOptional=true
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=1.000000
	DrawScale=0.250000
	Style=STY_Translucent
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.423 - Created with UnCodeX