Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2.U2RingExplosion


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
//=============================================================================
// U2RingExplosion.uc
//=============================================================================
class U2RingExplosion extends Effects
	abstract;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

simulated event Tick( float DeltaTime )
{
	if ( Level.NetMode != NM_DedicatedServer )
	{
		ScaleGlow = (Lifespan/Default.Lifespan);
		AmbientGlow = ScaleGlow * 255;		
	}
}

simulated event PostBeginPlay()
{
	if ( Level.NetMode != NM_DedicatedServer )
	{
		PlayAnim( 'Explosion', 0.25 );
		SpawnEffects();
	}	
	if ( Instigator != None )
		MakeNoise(0.5);
}

simulated function SpawnEffects()
{
	// removed spawn -- make SpawnEffects an interface
}

defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=0.800000
	DrawScale=0.700000
	ScaleGlow=1.100000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.426 - Created with UnCodeX