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U2.U2Splash


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//=============================================================================
// U2Splash.uc
//=============================================================================
class U2Splash extends Effects;

var ParticleSalamander Effect;

simulated event PostBeginPlay()
{
	Super.PostBeginPlay();

	if( Level.NetMode != NM_DedicatedServer )
	{
		Effect = ParticleSalamander( class'ParticleGenerator'.static.CreateNew( Self, ParticleSalamander'water_fx.ParticleSalamander0', Location ) );
		Effect.Trigger(Self,Instigator);
		Effect.SetBase( Self );	
	}
} 
 

simulated event Destroyed()
{
	if( Effect!=None )
	{
		Effect.ParticleDestroy();
		Effect.SetPhysics(PHYS_None);
		Effect.LightType = LT_None;
		Effect = None;
	}

	Super.Destroyed();
}

defaultproperties
{
	DrawType=DT_None
	bNetOptional=true
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=0.500000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.484 - Created with UnCodeX