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U2.U2SpriteSmokePuff


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//=============================================================================
// U2SpriteSmokePuff.uc
//=============================================================================
class U2SpriteSmokePuff extends U2AnimSpriteEffect;

#exec OBJ LOAD FILE=Textures\U2Smoke.utx PACKAGE=U2.U2Smoke

defaultproperties
{
	SpriteAnim(0)=Texture'U2.U2Smoke.sp_A00'
	SpriteAnim(1)=Texture'U2.U2Smoke.sp1_A00'
	SpriteAnim(2)=Texture'U2.U2Smoke.sp2_A00'
	SpriteAnim(3)=Texture'U2.U2Smoke.sp3_A00'
	SpriteAnim(4)=Texture'U2.U2Smoke.sp4_A00'
	SpriteAnim(5)=Texture'U2.U2Smoke.sp5_A00'
	SpriteAnim(6)=Texture'U2.U2Smoke.sp6_A00'
	SpriteAnim(7)=Texture'U2.U2Smoke.sp7_A00'
	SpriteAnim(8)=Texture'U2.U2Smoke.sp8_A00'
	SpriteAnim(9)=Texture'U2.U2Smoke.sp9_A00'
	NumFrames=8
	RisingRate=50.000000
	Pause=0.050000
	LightType=LT_None
	LightBrightness=10
	LightHue=0
	LightSaturation=255
	LightRadius=7
	Physics=PHYS_Projectile
	DrawType=DT_SpriteAnimOnce
	bCorona=false
	bNetOptional=true
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=1.500000
	Texture=Texture'U2.U2Smoke.sp1_A00'
	DrawScale=2.000000
	Style=STY_Translucent
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.499 - Created with UnCodeX