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U2AI.LevelMasterController


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//=============================================================================
// LevelMasterController.uc
// Created By: Mike Fox
// Created On: 8/01/00
// $Author: Mfox $
// $Date: 11/19/02 2:34a $
// $Revision: 4 $
//=============================================================================

class LevelMasterController extends U2NPCControllerScriptable;

//-----------------------------------------------------------------------------

auto state InertController
{
	ignores EnemyNotVisible, SeeEnemy, SeeFriend, SeeOther, SeeAlertFriend, HearNoise;
	ignores KilledBy, NotifyBump, NotifyHitWall, NotifyPhysicsVolumeChange, NotifyHeadVolumeChange, BeginFalling;

	//-------------------------------------------------------------------------
	
@ BeginLabel:	
	Sleep( 0.2 );
	bInitializedForScripting = true;
	//DMTNS( "calling InitializeScriptController #4" );
	ScriptController.InitializeScriptController( Self );
	// have to do this after above state code executed (bStasis 
	// or Pawn.bStasis means ProcessState not called)
	bStasis = true;
	Pawn.bStasis = true;
}

//-----------------------------------------------------------------------------

defaultproperties
{
	DefaultScriptControllerClass=Class'U2AI.ScriptControllerInterf'
	ScriptedScriptControllerClass=Class'U2AI.ScriptControllerBase'
	PlayerReplicationInfoClass=None
	RemoteRole=ROLE_None
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:40.270 - Created with UnCodeX