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//============================================================================= // LevelMasterController.uc // Created By: Mike Fox // Created On: 8/01/00 // $Author: Mfox $ // $Date: 11/19/02 2:34a $ // $Revision: 4 $ //============================================================================= class LevelMasterController extends U2NPCControllerScriptable; //----------------------------------------------------------------------------- auto state InertController { ignores EnemyNotVisible, SeeEnemy, SeeFriend, SeeOther, SeeAlertFriend, HearNoise; ignores KilledBy, NotifyBump, NotifyHitWall, NotifyPhysicsVolumeChange, NotifyHeadVolumeChange, BeginFalling; //------------------------------------------------------------------------- @ BeginLabel: Sleep( 0.2 ); bInitializedForScripting = true; //DMTNS( "calling InitializeScriptController #4" ); ScriptController.InitializeScriptController( Self ); // have to do this after above state code executed (bStasis // or Pawn.bStasis means ProcessState not called) bStasis = true; Pawn.bStasis = true; } //----------------------------------------------------------------------------- defaultproperties { DefaultScriptControllerClass=Class'U2AI.ScriptControllerInterf' ScriptedScriptControllerClass=Class'U2AI.ScriptControllerBase' PlayerReplicationInfoClass=None RemoteRole=ROLE_None UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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