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U2AI.LevelMaster


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//===============================================================================
//  LevelMaster
//===============================================================================

class LevelMaster extends U2PawnBase;

#exec Texture Import File=Textures\S_LevelMaster.bmp Mips=Off Masked=1

function SetupComponents();
event Tick( float DeltaTime );
function SetMovementPhysics( optional bool bInitializing );

//-----------------------------------------------------------------------------

auto state InertPawn
{
	ignores Bump, HitWall, HeadVolumeChange, PhysicsVolumeChange, BeginFalling, BreathTimer, TakeDamage;
}

//-----------------------------------------------------------------------------

defaultproperties
{
	bServoEnabled=false
	bInfiniteAmmo=false
	bCanStrafe=false
	MaxDesiredSpeed=0.000000
	HearingThreshold=0.000000
	SightRadius=0.000000
	SeenRadius=0.000000
	GroundSpeed=0.000000
	WaterSpeed=0.000000
	AirSpeed=0.000000
	AccelRate=0.000000
	JumpZ=0.000000
	Health=999999
	ControllerClass=Class'U2AI.LevelMasterController'
	Physics=PHYS_None
	DrawType=DT_Sprite
	bHidden=true
	bCanTeleport=false
	bCanFallOutOfWorld=true
	RemoteRole=ROLE_DumbProxy
	Texture=Texture'U2AI.S_LevelMaster'
	DrawScale=5.000000
	CollisionRadius=0.000000
	CollisionHeight=0.000000
	bBlockActors=false
	bBlockPlayers=false
	RotationRate=(Pitch=0,Yaw=0,Roll=0)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:40.267 - Created with UnCodeX