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//=============================================================================== // LevelMaster //=============================================================================== class LevelMaster extends U2PawnBase; #exec Texture Import File=Textures\S_LevelMaster.bmp Mips=Off Masked=1 function SetupComponents(); event Tick( float DeltaTime ); function SetMovementPhysics( optional bool bInitializing ); //----------------------------------------------------------------------------- auto state InertPawn { ignores Bump, HitWall, HeadVolumeChange, PhysicsVolumeChange, BeginFalling, BreathTimer, TakeDamage; } //----------------------------------------------------------------------------- defaultproperties { bServoEnabled=false bInfiniteAmmo=false bCanStrafe=false MaxDesiredSpeed=0.000000 HearingThreshold=0.000000 SightRadius=0.000000 SeenRadius=0.000000 GroundSpeed=0.000000 WaterSpeed=0.000000 AirSpeed=0.000000 AccelRate=0.000000 JumpZ=0.000000 Health=999999 ControllerClass=Class'U2AI.LevelMasterController' Physics=PHYS_None DrawType=DT_Sprite bHidden=true bCanTeleport=false bCanFallOutOfWorld=true RemoteRole=ROLE_DumbProxy Texture=Texture'U2AI.S_LevelMaster' DrawScale=5.000000 CollisionRadius=0.000000 CollisionHeight=0.000000 bBlockActors=false bBlockPlayers=false RotationRate=(Pitch=0,Yaw=0,Roll=0) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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