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U2Decorations.Barrel3


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//=============================================================================
// Barrel3.uc
//=============================================================================
class Barrel3 extends U2Decoration;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

defaultproperties
{
	bBounceable=true
	HitDamage=1.000000
	HitMomentum=500.000000
	LandSound1=Sound'U2DecorationsA.Landed'
	bPushable=true
	PushSound=Sound'U2DecorationsA.Push'
	EndPushSound=Sound'U2DecorationsA.EndPush'
	Physics=PHYS_Falling
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.BarrelA'
	bStatic=false
	DrawScale=2.100000
	CollisionHeight=30.000000
	bCollideWorld=true
	bProjTarget=true
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.535 - Created with UnCodeX