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//============================================================================= // Boulder.uc //============================================================================= class Boulder extends U2Decoration; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx event PostBeginPlay() { local float Decision; Super.PostBeginPlay(); Decision = FRand(); if (Decision<0.25) PlayAnim('Pos1'); if (Decision<0.5) PlayAnim('Pos2'); if (Decision<0.75) PlayAnim('Pos3'); else PlayAnim('Pos4'); } defaultproperties { bBounceable=true bPushable=true DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' bStatic=false CollisionRadius=26.000000 CollisionHeight=16.000000 bCollideWorld=true bProjTarget=true bNoStaticMeshCollide=true Mass=150.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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