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//============================================================================= // ExplosiveBarrel.uc //============================================================================= class ExplosiveBarrel extends BreakableItem; #exec OBJ LOAD File=..\Textures\ScottT.utx #exec OBJ LOAD File=..\StaticMeshes\Terran_DecoM.usx #exec OBJ LOAD File=..\System\ParticleRes\burningFX.u defaultproperties { HitPoints=75 BrokenStaticMesh=StaticMesh'Terran_DecoM.Barrels.Metal_Barrel_Broken_01' BreakSound=Sound'U2AmbientA.Explosions.Xplode_15' BreakParticleEffectsRefs(0)=ParticleSalamander'burningFX.ParticleSalamander0' BreakParticleEffectsRefs(1)=ParticleSalamander'burningFX.ParticleSalamander1' DamageAmount=300.000000 DamageRadius=350.000000 DamageType=Class'U2.DamageTypeThermal' Momentum=10000.000000 bShakeView=true Duration=0.900000 ShakeMagnitude=5.000000 bTossNPCs=false bTossPCs=false TimeBetweenShakes=0.100000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'Terran_DecoM.Barrels.Metal_Barrel_01' bNetDirty=true DrawScale=0.900000 SoundRadius=1200.000000 SoundVolume=240 TransientSoundVolume=2.000000 TransientSoundRadius=1200.000000 CollisionRadius=21.000000 CollisionHeight=27.000000 bProjTarget=true bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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