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U2Decorations.ExplosiveBarrel


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//=============================================================================
// ExplosiveBarrel.uc
//=============================================================================
class ExplosiveBarrel extends BreakableItem;

#exec OBJ LOAD File=..\Textures\ScottT.utx
#exec OBJ LOAD File=..\StaticMeshes\Terran_DecoM.usx
#exec OBJ LOAD File=..\System\ParticleRes\burningFX.u

defaultproperties
{
	HitPoints=75
	BrokenStaticMesh=StaticMesh'Terran_DecoM.Barrels.Metal_Barrel_Broken_01'
	BreakSound=Sound'U2AmbientA.Explosions.Xplode_15'
	BreakParticleEffectsRefs(0)=ParticleSalamander'burningFX.ParticleSalamander0'
	BreakParticleEffectsRefs(1)=ParticleSalamander'burningFX.ParticleSalamander1'
	DamageAmount=300.000000
	DamageRadius=350.000000
	DamageType=Class'U2.DamageTypeThermal'
	Momentum=10000.000000
	bShakeView=true
	Duration=0.900000
	ShakeMagnitude=5.000000
	bTossNPCs=false
	bTossPCs=false
	TimeBetweenShakes=0.100000
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'Terran_DecoM.Barrels.Metal_Barrel_01'
	bNetDirty=true
	DrawScale=0.900000
	SoundRadius=1200.000000
	SoundVolume=240
	TransientSoundVolume=2.000000
	TransientSoundRadius=1200.000000
	CollisionRadius=21.000000
	CollisionHeight=27.000000
	bProjTarget=true
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:38.786 - Created with UnCodeX