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//============================================================================= // Fan2.uc //============================================================================= class Fan2 extends U2Decoration; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx defaultproperties { HitPoints=1 Physics=PHYS_Rotating DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' bStatic=false RemoteRole=ROLE_SimulatedProxy CollisionRadius=44.000000 CollisionHeight=44.000000 bCollideWorld=true bProjTarget=true bNoStaticMeshCollide=true bFixedRotationDir=true RotationRate=(Roll=20000) DesiredRotation=(Roll=1) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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