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U2Decorations.Fan2


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//=============================================================================
// Fan2.uc
//=============================================================================
class Fan2 extends U2Decoration;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

defaultproperties
{
	HitPoints=1
	Physics=PHYS_Rotating
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	bStatic=false
	RemoteRole=ROLE_SimulatedProxy
	CollisionRadius=44.000000
	CollisionHeight=44.000000
	bCollideWorld=true
	bProjTarget=true
	bNoStaticMeshCollide=true
	bFixedRotationDir=true
	RotationRate=(Roll=20000)
	DesiredRotation=(Roll=1)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:38.819 - Created with UnCodeX