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U2Decorations.HallCannon


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//=============================================================================
// $Workfile: HallCannon.uc $
// Created By: Mark Poesch
// Created On: 7/2/2001
// $Author: Mfox $
// $Date: 12/14/02 10:53p $
// $Revision: 4 $
//=============================================================================

class HallCannon extends Actor
	placeable;

#exec OBJ LOAD File=..\System\ParticleRes\Impact_Metal_AR.u

#exec OBJ LOAD File=..\Textures\Mission_11T.utx
#exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx
#exec OBJ LOAD File=..\Sounds\U2DecorationsA.uax

var vector	TargetingNodeLoc, EnemyLocation;
var rotator TargetingNodeRot;
var	Pawn	TrackedTarget;
var bool	bEnabled;
var ParticleGenerator ParticleHitEffect;
var() sound OpenSound;
var() sound CloseSound;
var() sound OpenAmbientSound;
var() sound PowerUpSound;
var() sound PowerDownSound;

//-----------------------------------------------------------------------------

event PostBeginPlay()
{
	Super.PostBeginPlay();

	LoopAnim( 'ClosedAmbient' );
	LoopAnim( 'OpenTrack', , , 5 );
	bEnabled = false;
}

//-----------------------------------------------------------------------------

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	if( bEnabled )
	{
		//DM( "*** " $ Self $ " Triggered OFF" );
		bEnabled = false;
	}
	else
	{
		//DM( "*** " $ Self $ " Triggered ON, Other = " $ Controller(Other).Pawn );
		bEnabled = true;
		GotoState( 'OpenTrackState' );
	}
}

//-----------------------------------------------------------------------------

function TakeDamage( int Damage, Pawn instigatedBy, vector HitLocation, vector momentum, class<DamageType> damageType)
{
	local ParticleGenerator Particles;

	if( ParticleHitEffect != None )
	{
		Particles = class'ParticleGenerator'.static.CreateNew( Self, ParticleHitEffect, HitLocation );
		Particles.Trigger( Self, Instigator );
		Particles.ParticleLifeSpan = Particles.GetMaxLifeSpan() + Particles.TimerDuration;
	}

	Super.TakeDamage( Damage, instigatedBy, HitLocation, momentum, damageType );
}

//-----------------------------------------------------------------------------

state CloseDormantState
{

Begin:
	Disable( 'Tick' );
	LoopAnim( 'SpinBarrelsOff', , , 11 );
	if( PowerDownSound? )
		PlaySound( PowerDownSound );
	//Sleep(1);
	MeshSetSatellite( 'Sat_Target', None, Location + vector(Rotation)*vect(10000,10000,10000) );
	AmbientSound = None;
	if( CloseSound? )
		PlaySound( CloseSound );
	PlayAnim( 'Close' );
	Sleep(2);
	LoopAnim( 'ClosedAmbient' );
}

//-----------------------------------------------------------------------------

state OpenTrackState
{

	//-------------------------------------------------------------------------

	event Tick( float DeltaTime )
	{
		Super.Tick( DeltaTime );

		//DM( "*** Outside Tick()" );
		if( bEnabled )
		{	
			//DM( "*** Inside Tick()" );
			EnemyLocation = TrackedTarget.Location;
			//DM( "*** EnemyLocation = " $ EnemyLocation );
			MeshSetSatellite( 'Sat_Target', None, EnemyLocation );			
			//TargetingNodeLoc = MeshNodeGetTranslation( MeshGetNodeNamed( "#turretTrack" ) );
			//TargetingNodeRot = MeshNodeGetRotation( MeshGetNodeNamed( "#turretTrack" ) );
			//AddArrow( TargetingNodeLoc, TargetingNodeLoc + vector(TargetingNodeRot)*vect(100,100,100), ColorOrange() );
		}
		else
		{
			GotoState( 'CloseDormantState' );
		}
	}

	//-------------------------------------------------------------------------

Begin:
	if( OpenSound? )
		PlaySound( OpenSound );
	PlayAnim( 'Open' );
	Enable( 'Tick' );
	//PlayAnim( 'SpinBarrelsUp', , , 10 );
	Sleep(1);
	if( PowerUpSound? )
		PlaySound( PowerUpSound );
	Sleep(0.76);
	if( OpenAmbientSound? )
		AmbientSound = OpenAmbientSound;
	//PlayAnim( '', , , 10 );
	LoopAnim( 'SpinBarrels', , , 11 );
}

//-----------------------------------------------------------------------------

defaultproperties
{
	ParticleHitEffect=ParticleSalamander'Impact_Metal_AR.ParticleSalamander0'
	OpenSound=Sound'U2DecorationsA.HallCannon.HallTurret_Open2'
	CloseSound=Sound'U2DecorationsA.HallCannon.HallTurret_Close1'
	OpenAmbientSound=Sound'U2DecorationsA.HallCannon.HallTurret_AmbLoop1'
	PowerUpSound=Sound'U2DecorationsA.HallCannon.HallTurret_Powerup'
	PowerDownSound=Sound'U2DecorationsA.HallCannon.HallTurret_Powerdown'
	DrawType=DT_Mesh
	Mesh=LegendMesh'GlmDecorationsG.HallCannon'
	TransientSoundVolume=3.000000
	CollisionRadius=57.000000
	CollisionHeight=86.000000
	bCollideActors=true
	bBlockActors=true
	bBlockPlayers=true
	bProjTarget=true
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:39.370 - Created with UnCodeX