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//----------------------------------------------------------------------------- // GibSetDrakkLight.uc // $Author: Mbaldwin $ // $Date: 11/12/02 7:12p $ // $Revision: 5 $ //----------------------------------------------------------------------------- class GibSetDrakkLight extends GibSetMetal abstract; defaultproperties { GoreLevel=0 Gibs(0)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightAnthrax",Odds=1.000000,PctParentMass=15.000000,DrawScale=0.300000,CollisionHeight=8.000000,CollisionRadius=18.000000,PrePivot=(Y=15.000000,Z=25.000000)) Gibs(1)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightArmA",Odds=1.000000,PctParentMass=2.000000,DrawScale=0.300000,CollisionHeight=3.000000,CollisionRadius=15.000000,PrePivot=(Z=6.000000)) Gibs(2)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightArmB",Odds=1.000000,PctParentMass=5.000000,DrawScale=0.300000,CollisionHeight=7.000000,CollisionRadius=25.000000,PrePivot=(Y=10.000000,Z=22.000000)) Gibs(3)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightArmC",Odds=1.000000,PctParentMass=3.000000,DrawScale=0.300000,CollisionHeight=6.000000,CollisionRadius=36.000000,PrePivot=(Z=18.000000)) Gibs(4)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightArmD",Odds=1.000000,PctParentMass=3.000000,DrawScale=0.300000,CollisionHeight=4.000000,CollisionRadius=16.000000,PrePivot=(Y=-10.000000,Z=6.000000)) Gibs(5)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightHead",Odds=1.000000,PctParentMass=15.000000,DrawScale=0.300000,CollisionHeight=12.000000,CollisionRadius=27.000000,PrePivot=(Y=15.000000,Z=38.000000)) Gibs(6)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightLasersA",Odds=1.000000,PctParentMass=2.000000,DrawScale=0.300000,CollisionHeight=2.000000,CollisionRadius=8.000000,PrePivot=(Z=3.000000)) Gibs(7)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightLasersB",Odds=1.000000,PctParentMass=2.000000,DrawScale=0.300000,CollisionHeight=2.000000,CollisionRadius=5.000000,PrePivot=(Y=4.000000,Z=5.000000)) Gibs(8)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightShellA",Odds=1.000000,PctParentMass=10.000000,DrawScale=0.300000,CollisionHeight=12.000000,CollisionRadius=28.000000,PrePivot=(Y=20.000000,Z=35.000000)) Gibs(9)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightShellBBrokeA",Odds=1.000000,PctParentMass=5.000000,DrawScale=0.300000,CollisionHeight=8.000000,CollisionRadius=26.000000,PrePivot=(X=15.000000,Y=-8.000000,Z=20.000000)) Gibs(10)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightShellBBrokeB",Odds=1.000000,PctParentMass=5.000000,DrawScale=0.300000,CollisionHeight=3.000000,CollisionRadius=12.000000,PrePivot=(Z=4.000000)) Gibs(11)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightShellCBrokeA",Odds=1.000000,PctParentMass=5.000000,DrawScale=0.300000,CollisionHeight=5.000000,CollisionRadius=19.000000,PrePivot=(Z=15.000000)) Gibs(12)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightShellCBrokeB",Odds=1.000000,PctParentMass=5.000000,DrawScale=0.300000,CollisionHeight=2.000000,CollisionRadius=12.000000,PrePivot=(Z=4.000000)) Gibs(13)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightShellCBrokeC",Odds=1.000000,PctParentMass=3.000000,DrawScale=0.300000,CollisionHeight=2.000000,CollisionRadius=12.000000,PrePivot=(Z=2.000000)) Gibs(14)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightShellD",Odds=1.000000,PctParentMass=5.000000,DrawScale=0.300000,CollisionHeight=6.000000,CollisionRadius=18.000000,PrePivot=(Y=8.000000,Z=18.000000)) Gibs(15)=(MeshName="DrakkLightGibs.DLgibs.DrakkLightTail",Odds=1.000000,PctParentMass=4.000000,DrawScale=0.300000,CollisionHeight=5.000000,CollisionRadius=15.000000,PrePivot=(X=8.000000,Y=8.000000,Z=5.000000)) GibbedSounds(0)=Sound'U2A.Effects.Gibbed1' GibbedSounds(1)=Sound'U2A.Effects.Gibbed2' GibbedSounds(2)=Sound'U2A.Effects.Gibbed3' BounceSounds(0)=Sound'U2A.Effects.GibImpactMetal1' BounceSounds(1)=Sound'U2A.Effects.GibImpactMetal2' BounceSounds(2)=Sound'U2A.Effects.GibImpactMetal3' } |
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