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//----------------------------------------------------------------------------- // GibSetDrakkMedium.uc // $Author: Mbaldwin $ // $Date: 11/12/02 7:12p $ // $Revision: 6 $ //----------------------------------------------------------------------------- class GibSetDrakkMedium extends GibSetMetal abstract; defaultproperties { GoreLevel=0 Gibs(0)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection01",Odds=1.000000,PctParentMass=15.000000,DrawScale=0.300000,CollisionHeight=14.000000,CollisionRadius=40.000000,PrePivot=(Y=50.000000,Z=8.000000)) Gibs(1)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection02",Odds=1.000000,PctParentMass=10.000000,DrawScale=0.300000,CollisionHeight=14.000000,CollisionRadius=30.000000,PrePivot=(Y=40.000000,Z=12.000000)) Gibs(2)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection03",Odds=1.000000,PctParentMass=4.000000,DrawScale=0.300000,CollisionHeight=11.000000,CollisionRadius=28.000000,PrePivot=(X=10.000000,Y=25.000000,Z=20.000000)) Gibs(3)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection04",Odds=1.000000,PctParentMass=8.000000,DrawScale=0.300000,CollisionHeight=9.000000,CollisionRadius=22.000000,PrePivot=(Y=9.000000,Z=5.000000)) Gibs(4)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection05",Odds=1.000000,PctParentMass=3.000000,DrawScale=0.300000,CollisionHeight=6.000000,CollisionRadius=12.000000,PrePivot=(Z=3.000000)) Gibs(5)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection06",Odds=1.000000,PctParentMass=3.000000,DrawScale=0.300000,CollisionHeight=3.000000,CollisionRadius=18.000000,PrePivot=(X=-7.000000,Y=-2.000000,Z=8.000000)) Gibs(6)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection07",Odds=1.000000,PctParentMass=1.000000,DrawScale=0.300000,CollisionHeight=2.000000,CollisionRadius=6.000000,PrePivot=(Y=6.000000,Z=1.000000)) Gibs(7)=(MeshName="Mission_03M.MediumDrakkSections.MediumDrakkSection08",Odds=1.000000,PctParentMass=1.000000,DrawScale=0.300000,CollisionHeight=4.000000,CollisionRadius=7.000000,PrePivot=(Z=2.000000)) GibbedSounds(0)=Sound'U2A.Effects.Gibbed1' GibbedSounds(1)=Sound'U2A.Effects.Gibbed2' GibbedSounds(2)=Sound'U2A.Effects.Gibbed3' BounceSounds(0)=Sound'U2A.Effects.GibImpactMetal1' BounceSounds(1)=Sound'U2A.Effects.GibImpactMetal2' BounceSounds(2)=Sound'U2A.Effects.GibImpactMetal3' } |
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