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//============================================================================= // U2Cockroach.uc //============================================================================= class U2Cockroach extends U2PawnBase; #exec OBJ LOAD File=..\System\ParticleRes\blood_CockroachFX.u #exec OBJ LOAD File=..\Sounds\U2A.uax //----------------------------------------------------------------------------- defaultproperties { WanderAvoidPawnDiffDistance=50.000000 WanderAvoidPawnSameDistance=5.000000 WanderPauseOdds=0.250000 WanderPauseMax=5.000000 VoicePackage="U2CockroachA" bOverridesDamageEffect=true ParticleHitEffect=ParticleSalamander'blood_CockroachFX.ParticleSalamander0' GibSetClass=Class'U2Pawns.GibSetCockRoach' bCrawler=true bCanJump=true GroundSpeed=250.000000 JumpZ=1.000000 WalkingPct=1.000000 BaseEyeHeight=2.000000 Health=1 bAlwaysGib=true GibForSureHealth=0.000000 CarcassCollisionRadius=6.000000 CarcassCollisionHeight=1.000000 bActorShadows=false Mesh=LegendMesh'GlmCreaturesG.Cockroach' TransientSoundRadius=50.000000 CollisionRadius=6.000000 CollisionHeight=1.000000 bBlockStepping=false Mass=0.100000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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