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//============================================================================= // U2MarineLight.uc //============================================================================= class U2MarineLight extends U2PawnAdvanced; defaultproperties { DisabledAltFireWeapons(0)='weaponInvDispersion' DisabledAltFireWeapons(1)='weaponInvFlamethrower' DisabledAltFireWeapons(2)='weaponInvSniperRifle' AttackActiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.200000,TimeMin=7.000000,TimeMax=7.000000) AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.090000,TimeMin=1.000000,TimeMax=3.000000) AttackActiveBehaviors(2)=(StateName=AttackTacticalMove,Odds=0.060000,TimeMin=0.500000,TimeMax=2.000000) AttackActiveBehaviors(3)=(StateName=AttackClose,Odds=0.080000,TimeMin=0.500000,TimeMax=3.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackActiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=20.000000,TimeMax=50.000000) AttackActiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackActiveUseCoverBehaviors(3)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=3.000000) AttackActiveMeleeBehaviors(1)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000) AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) AttackMeleeMinTime=0.500000 AttackMeleeMaxTime=2.000000 AttackUseCoverMinTime=10.000000 AttackUseCoverMaxTime=15.000000 StationaryStandOdds=0.200000 StationaryCrouchOdds=0.500000 StationaryProneOdds=0.300000 bHasMovingMeleeAttack=true DefaultInventory(0)="U2Pawns.PowerSuitMarineLight" DefaultInventory(1)="U2Weapons.WeaponInvDispersion" DefaultWeapon="U2Weapons.WeaponInvAssaultRifle" VoiceListClass=Class'U2Pawns.VoiceListMarine' bUsesFlavorText=true bUseSoundSlotTimers=true GibSetClass=Class'U2Pawns.GibSetHumanFlesh' bCanCrawl=true MeleeOdds=0.500000 MeleeRange=25.000000 TeamNumber=1 bFriendlyToPlayerTeam=true Mesh=LegendMesh'GlmCharactersG.MarineLight_HelmetBlue' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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