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//============================================================================= // U2Mukhogg. //============================================================================= class U2Mukhogg extends U2PawnBasic; //----------------------------------------------------------------------------- simulated function NotifySound( string SoundSlot ) { Super.NotifySound( SoundSlot ); if( Mass >= 300 ) class'UtilGame'.static.MakeShake( Self, Location, Mass/300 * 1024, 7, 0.4 ); } //----------------------------------------------------------------------------- defaultproperties { AttackActiveBehaviors(0)=(StateName=AttackCloseCharge,TimeMin=40.000000,TimeMax=400.000000) AttackActiveBehaviors(1)=(StateName=AttackTacticalRetreat,TimeMin=1.000000,TimeMax=2.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) bPredictChargeLocation=true bKamikazeClosing=true MaxTacticalRetreatDistance=1024.000000 Melee01MaxDamage=20 Melee01MomentumPerUnitDamage=3500 ChargeMinDamage=50.000000 ChargeMaxDamage=200.000000 ChargeMaxMomentumTransfer=100000.000000 ChargeMaxChangeSize=32.000000 ChargeHeadSize=64.000000 WanderPauseOdds=0.100000 WanderPauseMax=15.000000 WanderSpeedMin=0.250000 WanderSpeedMax=0.250000 WanderSpreadAngle=30.000000 WanderViewBlockedTurnOdds=0.250000 VoicePackage="U2MukhoggA" MinKnockDownMomentumThreshold=50.000000 DamageEffectOffsetMultiplier=0.750000 CosMinMoveForwardAngle=-1.000000 bCanStrafe=false SightRadiusFriend=1024.000000 SightRadiusFriendAlert=2500.000000 GroundSpeed=360.000000 AccelRate=1000.000000 WalkingPct=0.150000 Health=500 CarcassCollisionRadius=100.000000 CarcassCollisionHeight=60.000000 Mesh=LegendMesh'GlmCreaturesG.Mukhogg' CollisionRadius=100.000000 CollisionHeight=72.000000 CanEncroachList(0)=Class'U2Pawns.U2Parata' Mass=600.000000 RotationRate=(Yaw=32000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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