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U2Pawns.U2MiniRammer


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//=============================================================================
// U2MiniRammer.
//=============================================================================

class U2MiniRammer extends U2Rammer;

//-----------------------------------------------------------------------------

	

defaultproperties
{
	MeleeDamageRange=50.000000
     AttackActiveBehaviors(0)=(StateName=AttackCloseCharge,TimeMin=40.000000,TimeMax=400.000000)
     AttackActiveBehaviors(1)=(StateName=AttackTacticalRetreat,TimeMin=1.000000,TimeMax=2.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	Melee01MaxDamage=10
	Melee01MomentumPerUnitDamage=350
	ChargeMinDamage=1.000000
	ChargeMaxDamage=5.000000
	ChargeMaxMomentumTransfer=2500.000000
	ChargeMaxChangeSize=256.000000
	ChargeHeadSize=15.000000
     StepSounds(0)="U2RammerA.Footstep1"
     StepSounds(1)="U2RammerA.Footstep2"
     StepSounds(2)="U2RammerA.Footstep3"
     StepSounds(3)="U2RammerA.Footstep4"
	StepSoundVolume=0.250000
	StepShakeRadius=0.000000
	StepShakeMagnitude=0.000000
	StepShakeDuration=0.000000
	bCanKnockDown=false
	MinKnockDownMomentumThreshold=20.000000
	GroundSpeed=300.000000
	WalkingPct=0.126000
	Health=100
	CarcassCollisionRadius=50.000000
	CarcassCollisionHeight=20.000000
	DrawScale=0.500000
	CollisionRadius=37.500000
	CollisionHeight=34.000000
	Mass=75.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:42.816 - Created with UnCodeX