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//============================================================================= // U2MiniRammer. //============================================================================= class U2MiniRammer extends U2Rammer; //----------------------------------------------------------------------------- defaultproperties { MeleeDamageRange=50.000000 AttackActiveBehaviors(0)=(StateName=AttackCloseCharge,TimeMin=40.000000,TimeMax=400.000000) AttackActiveBehaviors(1)=(StateName=AttackTacticalRetreat,TimeMin=1.000000,TimeMax=2.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) Melee01MaxDamage=10 Melee01MomentumPerUnitDamage=350 ChargeMinDamage=1.000000 ChargeMaxDamage=5.000000 ChargeMaxMomentumTransfer=2500.000000 ChargeMaxChangeSize=256.000000 ChargeHeadSize=15.000000 StepSounds(0)="U2RammerA.Footstep1" StepSounds(1)="U2RammerA.Footstep2" StepSounds(2)="U2RammerA.Footstep3" StepSounds(3)="U2RammerA.Footstep4" StepSoundVolume=0.250000 StepShakeRadius=0.000000 StepShakeMagnitude=0.000000 StepShakeDuration=0.000000 bCanKnockDown=false MinKnockDownMomentumThreshold=20.000000 GroundSpeed=300.000000 WalkingPct=0.126000 Health=100 CarcassCollisionRadius=50.000000 CarcassCollisionHeight=20.000000 DrawScale=0.500000 CollisionRadius=37.500000 CollisionHeight=34.000000 Mass=75.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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