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U2Pawns.U2PawnHeavyHuman


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//=============================================================================
// U2PawnHeavyHuman.uc
//=============================================================================

class U2PawnHeavyHuman extends U2PawnAdvanced
	abstract;

//-----------------------------------------------------------------------------

defaultproperties
{
     DisabledAltFireWeapons(0)='weaponInvDispersion'
     DisabledAltFireWeapons(1)='weaponInvFlamethrower'
     DisabledAltFireWeapons(2)='weaponInvShotgun'
     DisabledAltFireWeapons(3)='weaponInvSniperRifle'
     AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=0.750000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.250000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(0)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	AttackMeleeMinTime=0.500000
	AttackMeleeMaxTime=2.000000
	bCanStrafeDuringOrders=true
	AttackClosingReachableDistSquared=16777216.000000
	Melee01MomentumPerUnitDamage=5000
	Melee02MomentumPerUnitDamage=5000
	Melee03MomentumPerUnitDamage=5000
     StepSounds(0)="U2PawnsA.HvyArmorStep1"
     StepSounds(1)="U2PawnsA.HvyArmorStep2"
     StepSounds(2)="U2PawnsA.HvyArmorStep3"
     StepSounds(3)="U2PawnsA.HvyArmorStep4"
	StepSoundRadius=300.000000
	StepShakeRadius=1024.000000
	StepShakeMagnitude=7.000000
	StepShakeDuration=0.400000
	bUsesFlavorText=true
	bUseSoundSlotTimers=true
	WalkingAnims(0)=(MinSpeed=0.999000,WalkingAnimType=WAT_WalkFast)
	WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
	bCanKnockDown=false
	bCanPanic=false
	bLargeAnims=true
	bCanStrafe=false
	RotationRateYawEnemy=32767
	RotationRateYawEnemySeen=48000
	TacticalMoveType=TMT_None
	GroundSpeed=105.000000
	WalkingPct=1.000000
	CrouchEyeHeight=48.000000
	CrouchHeight=52.000000
	CrouchRadius=34.000000
	Health=300
	GibForSureHealth=-350.000000
	GibMaybeHealth=-250.000000
	bIgnoreImpactForces=true
	CollisionRadius=34.000000
	CollisionHeight=70.000000
	Mass=1000.000000
	RotationRate=(Pitch=2000,Yaw=10000,Roll=0)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:43.291 - Created with UnCodeX