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//============================================================================= // U2PawnHeavyHuman.uc //============================================================================= class U2PawnHeavyHuman extends U2PawnAdvanced abstract; //----------------------------------------------------------------------------- defaultproperties { DisabledAltFireWeapons(0)='weaponInvDispersion' DisabledAltFireWeapons(1)='weaponInvFlamethrower' DisabledAltFireWeapons(2)='weaponInvShotgun' DisabledAltFireWeapons(3)='weaponInvSniperRifle' AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=0.750000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.250000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(1)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) AttackMeleeMinTime=0.500000 AttackMeleeMaxTime=2.000000 bCanStrafeDuringOrders=true AttackClosingReachableDistSquared=16777216.000000 Melee01MomentumPerUnitDamage=5000 Melee02MomentumPerUnitDamage=5000 Melee03MomentumPerUnitDamage=5000 StepSounds(0)="U2PawnsA.HvyArmorStep1" StepSounds(1)="U2PawnsA.HvyArmorStep2" StepSounds(2)="U2PawnsA.HvyArmorStep3" StepSounds(3)="U2PawnsA.HvyArmorStep4" StepSoundRadius=300.000000 StepShakeRadius=1024.000000 StepShakeMagnitude=7.000000 StepShakeDuration=0.400000 bUsesFlavorText=true bUseSoundSlotTimers=true WalkingAnims(0)=(MinSpeed=0.999000,WalkingAnimType=WAT_WalkFast) WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None) bCanKnockDown=false bCanPanic=false bLargeAnims=true bCanStrafe=false RotationRateYawEnemy=32767 RotationRateYawEnemySeen=48000 TacticalMoveType=TMT_None GroundSpeed=105.000000 WalkingPct=1.000000 CrouchEyeHeight=48.000000 CrouchHeight=52.000000 CrouchRadius=34.000000 Health=300 GibForSureHealth=-350.000000 GibMaybeHealth=-250.000000 bIgnoreImpactForces=true CollisionRadius=34.000000 CollisionHeight=70.000000 Mass=1000.000000 RotationRate=(Pitch=2000,Yaw=10000,Roll=0) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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