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//============================================================================= // U2WaterDipper. //============================================================================= class U2WaterDipper extends U2PawnBase; /*----------------------------------------------------------------------------- This is an ambient creature that should never move (at least as a first cut). LDs place this in/near water and one of its idle animations has it "dipping" down into the water. We should put the collision around the "stalk" and use a proxy collision cylinder for the basket (tbd whether this will be moved when the plant dips). */ defaultproperties { VoicePackage="U2Male20Voice" MovementPhysics=PHYS_None bCanSwim=false GroundSpeed=0.000000 ControllerClass=None Physics=PHYS_None Mesh=LegendMesh'GlmCreaturesG.WaterDipper' CollisionRadius=40.000000 CollisionHeight=180.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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