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U2Pawns.U2WaterDipper


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//=============================================================================
// U2WaterDipper.
//=============================================================================

class U2WaterDipper extends U2PawnBase;

/*-----------------------------------------------------------------------------
This is an ambient creature that should never move (at least as a first cut).
LDs place this in/near water and one of its idle animations has it "dipping"
down into the water. We should put the collision around the "stalk" and use
a proxy collision cylinder for the basket (tbd whether this will be moved when
the plant dips).
*/

defaultproperties
{
	VoicePackage="U2Male20Voice"
	MovementPhysics=PHYS_None
	bCanSwim=false
	GroundSpeed=0.000000
	ControllerClass=None
	Physics=PHYS_None
	Mesh=LegendMesh'GlmCreaturesG.WaterDipper'
	CollisionRadius=40.000000
	CollisionHeight=180.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:43.559 - Created with UnCodeX