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//============================================================================= // ammoLaserRifle.uc -- ammo for the Laser Rifle // $Author: Sbrown $ // $Date: 9/30/02 19:29 $ // $Revision: 8 $ //============================================================================= class ammoLaserRifle extends U2AmmoPickup; #exec OBJ LOAD File=..\Textures\343T.utx #exec OBJ LOAD File=..\StaticMeshes\343M.usx defaultproperties { AmmoAmount=25 InventoryType=Class'U2Weapons.ammoInvLaserRifle' PickupMessage="You picked up a Laser Rifle pod." PickupSound=Sound'U2WeaponsA.LaserRifle.LR_PickupAmmo' StaticMesh=StaticMesh'343M.Pickups.ammo_LR' CollisionRadius=22.000000 CollisionHeight=25.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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