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//============================================================================= // $Workfile: weaponLaserRifle.uc $ // Created By: Mark Poesch // Created On: 9/29/00 // $Author: Sbrown $ // $Date: 4/26/02 5:18p $ // $Revision: 5 $ //============================================================================= class weaponLaserRifle extends U2WeaponPickup; #exec OBJ LOAD File=..\StaticMeshes\MalekythM.usx defaultproperties { BounceSounds(0)="U2A.Landed.Metal" InventoryType=Class'U2Weapons.weaponInvLaserRifle' PickupMessage="You got a Laser Rifle." PickupSound=Sound'U2WeaponsA.LaserRifle.LR_Pickup' StaticMesh=StaticMesh'MalekythM.Pickups.LR_TP_W' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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