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//============================================================================= // $Workfile: WeaponTutorialInvAssaultRifle.uc $ // $Author: Mbaldwin $ // $Date: 8/15/02 5:16p $ // $Revision: 2 $ //============================================================================= class WeaponTutorialInvAssaultRifle extends WeaponInvAssaultRifle; defaultproperties { GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'U2Weapons.AR_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000)) DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.PulseLineGenerator',Particles=PulseLineGenerator'AssaultFX.PulseLineGenerator1',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true) TargetableTypes(0)='Pawn' AutoSwitchPriority=2 AltProjectileClass=Class'U2Weapons.projectileTutorialAssaultRoundAlt' MyDamageType=Class'U2.DamageTypeTutorialAssaultPrimary' PickupClass=Class'U2Weapons.weaponTutorialAssaultRifle' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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