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//============================================================================= // $Workfile: AmmoPackLightPickup.uc $ // Created By: Sam Brown // Created On: 10/18/2001 // $Author: Sbrown $ // $Date: 5/01/02 5:13p $ // $Revision: 5 $ //============================================================================= class AmmoPackLightPickup extends AmmoPack placeable; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx defaultproperties { ContentsList(0)=(WeaponName="U2Weapons.weaponInvAssaultRifle",AmmoAmount=250) ContentsList(1)=(WeaponName="U2Weapons.weaponInvPistol",AmmoAmount=30) ContentsList(2)=(WeaponName="U2Weapons.weaponInvSniperRifle",AmmoAmount=25) MaxDesireability=0.500000 PickupMessage="You picked up Light AmmoPack." PickupSound=Sound'U2XMPA.AmmoPacks.AmmoPackLightPickup' DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' DrawScale=5.000000 CollisionRadius=14.000000 CollisionHeight=20.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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