Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2XMP.AmmoPackLightPickup


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
//=============================================================================
// $Workfile: AmmoPackLightPickup.uc $
// Created By: Sam Brown
// Created On: 10/18/2001
// $Author: Sbrown $
// $Date: 5/01/02 5:13p $
// $Revision: 5 $
//=============================================================================

class AmmoPackLightPickup extends AmmoPack
	placeable;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

defaultproperties
{
	ContentsList(0)=(WeaponName="U2Weapons.weaponInvAssaultRifle",AmmoAmount=250)
	ContentsList(1)=(WeaponName="U2Weapons.weaponInvPistol",AmmoAmount=30)
	ContentsList(2)=(WeaponName="U2Weapons.weaponInvSniperRifle",AmmoAmount=25)
	MaxDesireability=0.500000
	PickupMessage="You picked up Light AmmoPack."
	PickupSound=Sound'U2XMPA.AmmoPacks.AmmoPackLightPickup'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	DrawScale=5.000000
	CollisionRadius=14.000000
	CollisionHeight=20.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:37.226 - Created with UnCodeX