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//============================================================================= // $Workfile: ArtifactInvInvisibility.uc $ // Created By: Mark Poesch // Created On: 6/22/2001 // $Author: Sbrown $ // $Date: 7/11/02 18:07 $ // $Revision: 6 $ //============================================================================= class ArtifactInvInvisibility extends Artifact; //ARL Import HUD icon /* var() float MinInvisibility; // (alpha) 0.5 var() float MaxInvisibility; // (alpha) 0.1 var() float VelocityWeighting; // 0.0 to 1.0: smaller numbers increase damping var float AverageSpeed; //----------------------------------------------------------------------------- function BeginEffect( Pawn Other ) { // Play Begin Sound Super.BeginEffect( Other ); // Show Begin Effect } //----------------------------------------------------------------------------- function EndEffect( Pawn Other ) { // Play End Sound Super.BeginEffect( Other ); // Show End Effect } //----------------------------------------------------------------------------- event Tick( float DeltaTime ) { local float PercentMaxSpeed; local float DeltaAverageSpeed; local float AlphaBucket; Super.Tick( DeltaTime ); if( bActive ) { DeltaAverageSpeed = VSize( Owner.Velocity ) * VelocityWeighting + AverageSpeed * ( 1.0 - VelocityWeighting ); AverageSpeed = DeltaTime * DeltaAverageSpeed; // DM( "*** AverageSpeed = " $ AverageSpeed ); PercentMaxSpeed = AverageSpeed; // PercentMaxSpeed = VSize( Owner.Velocity ) / Pawn(Owner).GroundSpeed; // DM( "*** PercentMaxSpeed = " $ PercentMaxSpeed ); // AlphaBucket should be the pawn's alpha level AlphaBucket = MaxInvisibility + ( MinInvisibility - MaxInvisibility ) * PercentMaxSpeed; Pawn(Owner).Visibility = 128 * AlphaBucket; // 128 is defined as "normal" in Pawn.uc // DM( "*** Alpha = " $ AlphaBucket ); } } //----------------------------------------------------------------------------- */ defaultproperties { ArtifactIconName="ArtifactShowInvisible" ActivateSound=Sound'U2XMPA.ArtifactInvisibility.InvisibilityActivate' DeActivateSound=Sound'U2XMPA.ArtifactInvisibility.InvisibilityDeActivate' PickupClass=Class'U2XMP.ArtifactInvisibility' ItemName="Invisibility Artifact" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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