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U2XMP.ReplicatorSpawnPoint


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//=============================================================================
// $Workfile: ReplicatorSpawnPoint.uc $
// Created By: Mark Poesch
// Created On: 6/22/2001
// $Author: Sbrown $
// $Date: 8/17/02 19:18 $
// $Revision: 9 $
//=============================================================================
class ReplicatorSpawnPoint extends NavigationPoint
	placeable;

//#exec OBJ LOAD File=..\StaticMeshes\XMPM.usx
//#exec OBJ LOAD File=..\Textures\XMPT.utx

const SpawnListCount = 32;

var() int    TeamNumber;
var() string SpawnList[SpawnListCount];
var Pickup   WaitingPickup;

var() sound  SpawnActorSound;		

//-----------------------------------------------------------------------------

event PreBeginPlay()
{
	super.PreBeginPlay();

	assert( TeamNumber >= 0 && TeamNumber < U2TeamGame(Level.Game).NumTeams ); // level-designers MUST set the Team
}

//-----------------------------------------------------------------------------

function Clear()
{
	WaitingPickup = None;
}

//-----------------------------------------------------------------------------

function bool IsAvailable( int InTeamNumber, string ActorClassName )
{
	local int i;

	for( i=0; i<SpawnListCount; i++ )
	{
		if( SpawnList[i] != "" )
		{
			if( ActorClassName == SpawnList[i] )
			{
				if( TeamNumber == InTeamNumber && WaitingPickup == None )
					return true;
			}
		}
	}

	return false;
}

//-----------------------------------------------------------------------------

function SpawnActor( string ActorClassName )
{
	local vector SpawnLoc;

	SpawnLoc = Location;
	SpawnLoc.Z += 50;
	WaitingPickup = Spawn( class<Pickup>( DynamicLoadObject( ActorClassName, class'Class' ) ), self, /*Tag*/, Location );
	PlaySound( SpawnActorSound, SLOT_None );
}

//-----------------------------------------------------------------------------

event LostChild( Actor Other ) // when Owner is changed (e.g., Pickup is Destroyed), we will get this notification
{
	assert( Other == WaitingPickup );
	Clear();
}

//-----------------------------------------------------------------------------

defaultproperties
{
	TeamNumber=255
	DrawType=DT_None
	bHidden=false
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:41.430 - Created with UnCodeX