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//============================================================================= // $Workfile: ReplicatorSpawnPoint.uc $ // Created By: Mark Poesch // Created On: 6/22/2001 // $Author: Sbrown $ // $Date: 8/17/02 19:18 $ // $Revision: 9 $ //============================================================================= class ReplicatorSpawnPoint extends NavigationPoint placeable; //#exec OBJ LOAD File=..\StaticMeshes\XMPM.usx //#exec OBJ LOAD File=..\Textures\XMPT.utx const SpawnListCount = 32; var() int TeamNumber; var() string SpawnList[SpawnListCount]; var Pickup WaitingPickup; var() sound SpawnActorSound; //----------------------------------------------------------------------------- event PreBeginPlay() { super.PreBeginPlay(); assert( TeamNumber >= 0 && TeamNumber < U2TeamGame(Level.Game).NumTeams ); // level-designers MUST set the Team } //----------------------------------------------------------------------------- function Clear() { WaitingPickup = None; } //----------------------------------------------------------------------------- function bool IsAvailable( int InTeamNumber, string ActorClassName ) { local int i; for( i=0; i<SpawnListCount; i++ ) { if( SpawnList[i] != "" ) { if( ActorClassName == SpawnList[i] ) { if( TeamNumber == InTeamNumber && WaitingPickup == None ) return true; } } } return false; } //----------------------------------------------------------------------------- function SpawnActor( string ActorClassName ) { local vector SpawnLoc; SpawnLoc = Location; SpawnLoc.Z += 50; WaitingPickup = Spawn( class<Pickup>( DynamicLoadObject( ActorClassName, class'Class' ) ), self, /*Tag*/, Location ); PlaySound( SpawnActorSound, SLOT_None ); } //----------------------------------------------------------------------------- event LostChild( Actor Other ) // when Owner is changed (e.g., Pickup is Destroyed), we will get this notification { assert( Other == WaitingPickup ); Clear(); } //----------------------------------------------------------------------------- defaultproperties { TeamNumber=255 DrawType=DT_None bHidden=false bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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