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//============================================================================= // $Workfile: weaponInvAutoCannon.uc $ // Created By: Sam Brown // Created On: 1/14/00 // $Author: Mfox $ // $Date: 10/08/02 6:37p $ // $Revision: 8 $ //============================================================================= class weaponInvAutoCannon extends weaponTurretMounted; #exec OBJ LOAD File=..\System\ParticleRes\AssaultFX.u //----------------------------------------------------------------------------- defaultproperties { bAmbientFireSound=true DrawTracerFrequency=3 FireTimeMax=0.150000 FireTimeMin=0.150000 FireTime=0.150000 ReloadTime=0.000000 SelectTime=0.000000 DownTime=0.000000 GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.PulseLineGenerator',Particles=PulseLineGenerator'AssaultFX.PulseLineGenerator1',bRequiresWorldZBuffer=true) ImpactHandlerClass=Class'U2Weapons.impactAssaultRifle' Damage=8.000000 TraceRange=4800.000000 TargetableTypes(0)='Pawn' AmmoName=Class'U2XMP.ammoInvAutoCannon' PickupAmmoCount=9 bInstantHit=true bRapidFire=true MyDamageType=Class'U2.DamageTypePhysical' FireSound=Sound'U2XMPA.AutoTurret.AutoTurretFire' ItemName="AutoCannon" SoundRadius=1024.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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