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U2XMP.weaponInvAutoCannon


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//=============================================================================
// $Workfile: weaponInvAutoCannon.uc $
// Created By: Sam Brown
// Created On: 1/14/00
// $Author: Mfox $
// $Date: 10/08/02 6:37p $
// $Revision: 8 $
//=============================================================================
class weaponInvAutoCannon extends weaponTurretMounted;

#exec OBJ LOAD File=..\System\ParticleRes\AssaultFX.u

//-----------------------------------------------------------------------------

defaultproperties
{
	bAmbientFireSound=true
	DrawTracerFrequency=3
	FireTimeMax=0.150000
	FireTimeMin=0.150000
	FireTime=0.150000
	ReloadTime=0.000000
	SelectTime=0.000000
	DownTime=0.000000
     GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
     GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
     GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
     GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
     DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.PulseLineGenerator',Particles=PulseLineGenerator'AssaultFX.PulseLineGenerator1',bRequiresWorldZBuffer=true)
	ImpactHandlerClass=Class'U2Weapons.impactAssaultRifle'
	Damage=8.000000
	TraceRange=4800.000000
     TargetableTypes(0)='Pawn'
	AmmoName=Class'U2XMP.ammoInvAutoCannon'
	PickupAmmoCount=9
	bInstantHit=true
	bRapidFire=true
	MyDamageType=Class'U2.DamageTypePhysical'
	FireSound=Sound'U2XMPA.AutoTurret.AutoTurretFire'
	ItemName="AutoCannon"
	SoundRadius=1024.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:43.870 - Created with UnCodeX