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//============================================================================= // $Workfile: weaponInvRocketCannon.uc $ // Created By: Sam Brown // Created On: 1/14/00 // $Author: Sbrown $ // $Date: 10/08/02 15:17 $ // $Revision: 5 $ //============================================================================= class weaponInvRocketCannon extends weaponTurretMounted; //----------------------------------------------------------------------------- defaultproperties { FireTimeMax=2.500000 FireTimeMin=1.500000 FireTime=1.000000 ReloadTime=0.000000 SelectTime=0.000000 DownTime=0.000000 GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' ImpactHandlerClass=Class'U2Weapons.impactHeavyRocket' TargetableTypes(0)='Pawn' AmmoName=Class'U2XMP.ammoInvRocket' PickupAmmoCount=5 ProjectileClass=Class'U2XMP.projectileRocket' MyDamageType=Class'U2.DamageTypePhysical' bWarnTarget=true bSplashDamage=true bRecommendSplashDamage=true FireSound=Sound'U2XMPA.RocketTurret.RocketTurretFire' ItemName="Rocket Cannon" SoundRadius=1024.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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