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//============================================================================= // GameReplicationInfo. //============================================================================= class GameReplicationInfo extends ReplicationInfo native nativereplication exportstructs; var string GameName; // Assigned by GameInfo. var string GameClass; // Assigned by GameInfo. var bool bTeamGame; // Assigned by GameInfo. var bool bStopCountDown; var bool bMatchHasBegun; var bool bTeamSymbolsUpdated; var bool bNoTeamSkins; var bool bForceTeamSkins; var bool bForceNoPlayerLights; var bool bAllowPlayerLights; var bool bFastWeaponSwitching; var bool bNoTeamChanges; var int RemainingTime, ElapsedTime, RemainingMinute; var float SecondCount; var int GoalScore; var int TimeLimit; var int MaxLives; var int MinNetPlayers; var float WeaponBerserk; var TeamInfo Teams[2]; var() globalconfig string ServerName; // Name of the server, i.e.: Bob's Server. var() globalconfig string ShortName; // Abbreviated name of server, i.e.: B's Serv (stupid example) var() globalconfig string AdminName; // Name of the server admin. var() globalconfig string AdminEmail; // Email address of the server admin. var() globalconfig int ServerRegion; // Region of the game server. var() globalconfig string MessageOfTheDay; var() deprecated string MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4; var Actor Winner; // set by gameinfo when game ends var VoiceChatReplicationInfo VoiceReplicationInfo; var() texture TeamSymbols[2]; var() array<PlayerReplicationInfo> PRIArray; // mc - localized PlayInfo descriptions & extra info const PROPNUM = 4; var localized string GRIPropsDisplayText[PROPNUM]; var localized string GRIPropDescText[PROPNUM]; var vector FlagPos; // replicated 2D position of one object var EFlagState FlagState[2]; var PlayerReplicationInfo FlagHolder[2]; // hack to work around flag holder replication FIXME remove when break net compatibility var PlayerReplicationInfo FlagTarget; // used by Bombing Run (targeted player) // stats var int MatchID; var int BotDifficulty; // for bPlayersVsBots replication { reliable if ( bNetDirty && (Role == ROLE_Authority) ) bStopCountDown, Winner, Teams, FlagPos, FlagState, bMatchHasBegun, MatchID, FlagTarget; reliable if ( !bNetInitial && bNetDirty && (Role == ROLE_Authority) ) RemainingMinute; reliable if ( bNetInitial && (Role==ROLE_Authority) ) GameName, GameClass, bTeamGame, bNoTeamSkins, bForceTeamSkins, bForceNoPlayerLights, WeaponBerserk, bAllowPlayerLights, bFastWeaponSwitching, RemainingTime, ElapsedTime, MessageOfTheDay, ServerName, ShortName, AdminName, AdminEmail, ServerRegion, GoalScore, MaxLives, TimeLimit, TeamSymbols, VoiceReplicationInfo, MinNetPlayers, bNoTeamChanges,BotDifficulty; } simulated function PostNetBeginPlay() { local PlayerReplicationInfo PRI; Level.GRI = self; if ( VoiceReplicationInfo == None ) foreach DynamicActors(class'VoiceChatReplicationInfo', VoiceReplicationInfo) break; ForEach DynamicActors(class'PlayerReplicationInfo',PRI) AddPRI(PRI); if ( Level.NetMode == NM_Client ) TeamSymbolNotify(); } simulated function TeamSymbolNotify() { local Actor A; if ( TeamSymbols[0] == None ) return; bTeamSymbolsUpdated = true; ForEach AllActors(class'Actor', A) A.SetGRI(self); } simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(TeamSymbols[0]); Level.AddPrecacheMaterial(TeamSymbols[1]); } simulated function PostBeginPlay() { super.PostBeginPlay(); MessageOfTheDay = repl(MessageOfTheDay, chr(160),' '); if( Level.NetMode == NM_Client ) { // clear variables so we don't display our own values if the server has them left blank ServerName = ""; AdminName = ""; AdminEmail = ""; MessageOfTheDay = ""; } SecondCount = Level.TimeSeconds; SetTimer(Level.TimeDilation, true); } /* Reset() reset actor to initial state - used when restarting level without reloading. */ function Reset() { Super.Reset(); Winner = None; } simulated function Timer() { local int i; local PlayerReplicationInfo OldHolder[2]; local Controller C; if ( Level.NetMode == NM_Client ) { ElapsedTime++; if ( RemainingMinute != 0 ) { RemainingTime = RemainingMinute; RemainingMinute = 0; } if ( (RemainingTime > 0) && !bStopCountDown ) RemainingTime--; if ( !bTeamSymbolsUpdated ) TeamSymbolNotify(); SetTimer(Level.TimeDilation, true); } else if ( Level.NetMode != NM_Standalone ) { OldHolder[0] = FlagHolder[0]; OldHolder[1] = FlagHolder[1]; FlagHolder[0] = None; FlagHolder[1] = None; for ( i=0; i<PRIArray.length; i++ ) if ( (PRIArray[i].HasFlag != None) && (PRIArray[i].Team != None) ) FlagHolder[PRIArray[i].Team.TeamIndex] = PRIArray[i]; for ( i=0; i<2; i++ ) if ( OldHolder[i] != FlagHolder[i] ) { for ( C=Level.ControllerList; C!=None; C=C.NextController ) if ( PlayerController(C) != None ) PlayerController(C).ClientUpdateFlagHolder(FlagHolder[i],i); } } } simulated function PlayerReplicationInfo FindPlayerByID( int PlayerID ) { local int i; for( i=0; i<PRIArray.Length; i++ ) { if( PRIArray[i].PlayerID == PlayerID ) return PRIArray[i]; } return None; } simulated function AddPRI(PlayerReplicationInfo PRI) { local byte NewVoiceID; local int i; if ( Level.NetMode == NM_ListenServer || Level.NetMode == NM_DedicatedServer ) { for (i = 0; i < PRIArray.Length; i++) { if ( PRIArray[i].VoiceID == NewVoiceID ) { i = -1; NewVoiceID++; continue; } } if ( NewVoiceID >= 32 ) NewVoiceID = 0; PRI.VoiceID = NewVoiceID; } PRIArray[PRIArray.Length] = PRI; } simulated function RemovePRI(PlayerReplicationInfo PRI) { local int i; for (i=0; i<PRIArray.Length; i++) { if (PRIArray[i] == PRI) { PRIArray.Remove(i,1); return; } } log("GameReplicationInfo::RemovePRI() pri="$PRI$" not found.", 'Error'); } simulated function GetPRIArray(out array<PlayerReplicationInfo> pris) { local int i; local int num; pris.Remove(0, pris.Length); for (i=0; i<PRIArray.Length; i++) { if (PRIArray[i] != None) pris[num++] = PRIArray[i]; } } static function FillPlayInfo(PlayInfo PlayInfo) { local int i; Super.FillPlayInfo(PlayInfo); // Always begin with calling parent PlayInfo.AddSetting(default.ServerGroup, "ServerName", default.GRIPropsDisplayText[i++], 255, 1, "Text", "60",,True); PlayInfo.AddSetting(default.ServerGroup, "AdminName", default.GRIPropsDisplayText[i++], 255, 1, "Text", "40",,True,True); PlayInfo.AddSetting(default.ServerGroup, "AdminEmail", default.GRIPropsDisplayText[i++], 255, 1, "Text", "60",,True,True); PlayInfo.AddSetting(default.ServerGroup, "MessageOfTheDay", default.GRIPropsDisplayText[i++], 251, 1, "Custom","255;;GUI2K4.MOTDConfigPage",,True,True); } static event string GetDescriptionText(string PropName) { switch (PropName) { case "ServerName": return default.GRIPropDescText[0]; case "AdminName": return default.GRIPropDescText[1]; case "AdminEmail": return default.GRIPropDescText[2]; case "MessageOfTheDay": return default.GRIPropDescText[3]; } return Super.GetDescriptionText(PropName); } defaultproperties { bStopCountDown=True WeaponBerserk=1.000000 ServerName="UT2004 Server" ShortName="UT2 Server" GRIPropsDisplayText(0)="Server Name" GRIPropsDisplayText(1)="Admin Name" GRIPropsDisplayText(2)="Admin E-Mail" GRIPropsDisplayText(3)="MOTD" GRIPropDescText(0)="Server name shown on server browser." GRIPropDescText(1)="Server administrator's name" GRIPropDescText(2)="Server administrator's email address." GRIPropDescText(3)="Message of the Day" BotDifficulty=-1 } |
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