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Gameplay.ACTION_KillInstigator


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class ACTION_KillInstigator extends ScriptedAction;

var() class<DamageType>		 DamageType;

function bool InitActionFor(ScriptedController C)
{
	C.GetInstigator().Died( None, DamageType, C.Instigator.Location );
	return false;	
}

function string GetActionString()
{
	return ActionString@DamageType;
}

defaultproperties
{
     DamageType=Class'Engine.Crushed'
     ActionString="Damage instigator"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.534 - Created with UnCodeX