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Gameplay.ACTION_LeaveSequence


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class ACTION_LeaveSequence extends ScriptedAction;

function ScriptedSequence GetScript(ScriptedSequence S)
{
	return None;
}

defaultproperties
{
     ActionString="leave sequence"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.540 - Created with UnCodeX