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Gameplay.ACTION_PlaySound


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class ACTION_PlaySound extends ScriptedAction;

var(Action)		sound	Sound;
var(Action)		float	Volume;
var(Action)		float	Pitch;
var(Action)		bool	bAttenuate;

function bool InitActionFor(ScriptedController C)
{
	// play appropriate sound
	if ( Sound != None )
		C.GetSoundSource().PlaySound(Sound,SLOT_Interact,Volume,true,,Pitch,bAttenuate);
	return false;	
}

function string GetActionString()
{
	return ActionString@Sound;
}

defaultproperties
{
     Volume=1.000000
     Pitch=1.000000
     bAttenuate=True
     ActionString="play sound"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.618 - Created with UnCodeX