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Gameplay.ACTION_Run


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class ACTION_Run extends ScriptedAction;

function bool InitActionFor(ScriptedController C)
{
	C.Pawn.ShouldCrouch(false);
	C.Pawn.SetWalking(false);
	return false;	
}

defaultproperties
{
     ActionString="Run"
     bValidForTrigger=False
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.625 - Created with UnCodeX