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Gameplay.ACTION_SetCorona


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class ACTION_SetCorona extends ScriptedAction;

var(Action) bool bCorona;
var(Action) name HideActorTag;

function bool InitActionFor(ScriptedController C)
{
	local Actor A;
	
	if ( HideActorTag != '' )
	{
		ForEach C.AllActors(class'Actor',A,HideActorTag)
			A.bCorona = bCorona;
	}
	return false;	
}

defaultproperties
{
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.638 - Created with UnCodeX