Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ACTION_TeleportToPoint


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
class ACTION_TeleportToPoint extends LatentScriptedAction;

var(Action) name DestinationTag;	// tag of destination - if none, then use the ScriptedSequence
var(Action) bool bPlaySpawnEffect;

var Actor Dest;

function bool InitActionFor(ScriptedController C)
{
	local Pawn P;
	Dest = C.SequenceScript.GetMoveTarget();

	if ( DestinationTag != '' )
	{
		ForEach C.AllActors(class'Actor',Dest,DestinationTag)
			break;
	}
	P = C.GetInstigator();
	P.SetLocation(Dest.Location);
	P.SetRotation(Dest.Rotation);
	P.OldRotYaw = P.Rotation.Yaw;
	if ( bPlaySpawnEffect )
		P.PlayTeleportEffect(false,true);
	return false;	
}

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.704 - Created with UnCodeX