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Gameplay.ACTION_ThrowWeapon


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class ACTION_ThrowWeapon extends ScriptedAction;

var(Action) vector WeaponVelocity;

function bool InitActionFor(ScriptedController C)
{
	if ( (C.Pawn == None) || (C.Pawn.Weapon == None) )
		return false;

	if ( WeaponVelocity == vect(0,0,0) )
		WeaponVelocity = C.Pawn.Velocity + vect(0,0,250) + 300 * vector(C.Pawn.Rotation);
	C.Pawn.TossWeapon(WeaponVelocity);
	return false;	
}

defaultproperties
{
     ActionString="throw weapon"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.710 - Created with UnCodeX