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//============================================================================== // Created on: 11/19/2003 // Configuration page for Voice Chat Options // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class VoiceChatConfig extends GUICustomPropertyPage; var automated moEditBox ed_ChatPassword; var automated GUIButton b_QuickBinds; var automated moEditBox ed_Active; var automated moSlider sl_VoiceVol; var automated moCheckBox ch_AJPublic, ch_AJLocal, ch_AJTeam, ch_AutoSpeak; var automated moComboBox co_Quality, co_LANQuality; var bool bAJPublic, bAJLocal, bAJTeam, bAutoSpeak; var string sPwd, sCodec, sLANCodec, sActive, QuickBindMenu; var float fVoice; var class<VoiceChatReplicationInfo> VoiceChatClass; var string VoiceChatClassName; var array<string> InstalledCodecs; var localized string KeyNameCaption; var localized string ResetCaption, ResetHint; function InitComponent( GUIController InController, GUIComponent InOwner ) { local int i; local string CName, CDesc; local class<VoiceChatReplicationInfo> Cls; Super.InitComponent( InController, InOwner ); // Need to load TeamVoiceReplicationInfo to get team channel names Cls = class<VoiceChatReplicationInfo>( DynamicLoadObject( VoiceChatClassName, class'Class') ); if ( Cls != None ) VoiceChatClass = Cls; VoiceChatClass.static.GetInstalledCodecs( InstalledCodecs ); for ( i = 0; i < InstalledCodecs.Length; i++ ) { VoiceChatClass.static.GetCodecInfo( InstalledCodecs[i], CName, CDesc ); co_Quality.AddItem( CName,, InstalledCodecs[i] ); co_LANQuality.AddItem( CName,, InstalledCodecs[i] ); } ed_ChatPassword.MaskText(True); b_Cancel.Caption = ResetCaption; b_Cancel.Hint = ResetHint; b_Cancel.OnClick = ResetClick; ed_ChatPassword.MaskText(True); sb_Main.ManageComponent(sl_VoiceVol); sb_Main.ManageComponent(ch_AJPublic); sb_Main.ManageComponent(ch_AJLocal); sb_Main.ManageComponent(ch_AJTeam); sb_Main.ManageComponent(ch_AutoSpeak); sb_Main.ManageComponent(ed_Active); sb_Main.ManageComponent(ed_ChatPassword); sb_Main.ManageComponent(co_Quality); sb_Main.ManageComponent(co_LanQuality); } function InternalOnLoadINI(GUIComponent Sender, string s) { local PlayerController PC; if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender).Caption) { case ed_ChatPassword.Caption: sPwd = PC.ChatPassword; ed_ChatPassword.SetComponentValue(sPwd, True); break; case sl_VoiceVol.Caption: fVoice = float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume")); sl_VoiceVol.SetComponentValue(fVoice, True); break; case co_Quality.Caption: sCodec = PC.VoiceChatCodec; co_Quality.SetExtra(sCodec,true); break; case co_LANQuality.Caption: sLANCodec = PC.VoiceChatLANCodec; co_LANQuality.SetExtra(sLANCodec,true); break; case ch_AJPublic.Caption: bAJPublic = bool(PC.AutoJoinMask & 1); ch_AJPublic.SetComponentValue(bAJPublic,True); break; case ch_AJLocal.Caption: bAJLocal = bool(PC.AutoJoinMask & 2); ch_AJLocal.SetComponentValue(bAJLocal,True); break; case ch_AJTeam.Caption: bAJTeam = bool(PC.AutoJoinMask & 4); ch_AJTeam.SetComponentValue(bAJTeam,True); break; case ch_AutoSpeak.Caption: bAutoSpeak = PC.bEnableInitialChatRoom; if ( bAutoSpeak ) EnableComponent(ed_Active); else DisableComponent(ed_Active); ch_AutoSpeak.SetComponentValue(bAutoSpeak, True); break; case ed_Active.Caption: sActive = PC.DefaultActiveChannel; ed_Active.SetComponentValue(sActive, True); break; } } } function InternalOnChange(GUIComponent Sender) { local PlayerController PC; if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender).Caption) { case ed_ChatPassword.Caption: sPwd = ed_ChatPassword.GetText(); break; case sl_VoiceVol.Caption: fVoice = sl_VoiceVol.GetValue(); break; case co_Quality.Caption: sCodec = co_Quality.GetExtra(); break; case co_LANQuality.Caption: sLANCodec = co_LANQuality.GetExtra(); break; case ch_AJPublic.Caption: bAJPublic = ch_AJPublic.IsChecked(); break; case ch_AJLocal.Caption: bAJLocal = ch_AJLocal.IsChecked(); break; case ch_AJTeam.Caption: bAJTeam = ch_AJTeam.IsChecked(); break; case ch_AutoSpeak.Caption: bAutoSpeak = ch_AutoSpeak.IsChecked(); if ( bAutoSpeak ) EnableComponent(ed_Active); else DisableComponent(ed_Active); break; case ed_Active.Caption: sActive = ed_Active.GetText(); break; } } } function Closed(GUIComponent Sender, bool bCancelled) { local PlayerController PC; local bool bSave; Super.Closed(Sender,bCancelled); PC = PlayerOwner(); if ( bAJPublic != bool(PC.AutoJoinMask & 1) ) { if ( bAJPublic ) PC.AutoJoinMask = PC.AutoJoinMask | 1; else PC.AutoJoinMask = PC.AutoJoinMask & ~1; bSave = True; } if ( bAJLocal != bool(PC.AutoJoinMask & 2) ) { if ( bAJLocal ) PC.AutoJoinMask = PC.AutoJoinMask | 2; else PC.AutoJoinMask = PC.AutoJoinMask & ~2; bSave = True; } if ( bAJTeam != bool(PC.AutoJoinMask & 4) ) { if ( bAJTeam ) PC.AutoJoinMask = PC.AutoJoinMask | 4; else PC.AutoJoinMask = PC.AutoJoinMask & ~4; bSave = True; } if ( fVoice != float(PC.ConsoleCommand("get ini:Engine.Engine.AudioDevice VoiceVolume")) ) PC.ConsoleCommand("set ini:Engine.Engine.AudioDevice VoiceVolume"@fVoice); if ( sCodec != PC.VoiceChatCodec ) { PC.VoiceChatCodec = sCodec; bSave = True; } if ( sLANCodec != PC.VoiceChatLANCodec ) { PC.VoiceChatLANCodec = sLANCodec; bSave = True; } if ( PC.bEnableInitialChatRoom != bAutoSpeak ) { PC.bEnableInitialChatRoom = bAutoSpeak; bSave = True; } if ( !(PC.DefaultActiveChannel ~= sActive) ) { PC.DefaultActiveChannel = sActive; bSave = True; } if (PC.ChatPassword != sPwd) { PC.SetChatPassword(sPwd); bSave = False; } if (bSave) PC.SaveConfig(); } function bool ResetClick(GUIComponent Sender) { local int i; local string Str; local class<AudioSubSystem> AudioClass; if ( Sender == b_Cancel ) // Remapped to Reset { Str = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.AudioDevice Class"); i = InStr(Str, "'"); if (i != -1) { Str = Mid(Str, InStr(Str, "'") + 1); Str = Left(Str, Len(Str) - 1); } AudioClass = class<AudioSubSystem>(DynamicLoadObject(Str, class'Class')); AudioClass.static.ResetConfig("VoiceVolume"); class'Engine.PlayerController'.static.ResetConfig("VoiceChatCodec"); class'Engine.PlayerController'.static.ResetConfig("VoiceChatLANCodec"); class'Engine.PlayerController'.static.ResetConfig("AutoJoinMask"); class'Engine.PlayerController'.static.ResetConfig("ChatPassword"); class'Engine.PlayerController'.static.ResetConfig("DefaultActiveChannel"); class'Engine.PlayerController'.static.ResetConfig("bEnableInitialChatRoom"); for (i = 0; i < Components.Length; i++) Components[i].LoadINI(); } return true; } defaultproperties { Begin Object Class=moEditBox Name=ChatPasswordEdit CaptionWidth=0.600000 Caption="Chat Password" OnCreateComponent=ChatPasswordEdit.InternalOnCreateComponent IniOption="@Internal" Hint="Set a password on your personal chat room to limit who is allowed to join" WinTop=0.332828 WinLeft=0.032569 WinWidth=0.420403 TabOrder=4 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object ed_ChatPassword=moEditBox'GUI2K4.VoiceChatConfig.ChatPasswordEdit' Begin Object Class=moEditBox Name=DefaultActiveChannelEditBox CaptionWidth=0.600000 Caption="Default Channel Name" OnCreateComponent=DefaultActiveChannelEditBox.InternalOnCreateComponent IniOption="@Internal" Hint="Enter the name of the channel to speak on by default when you join the server. To use the default chatroom for whichever gametype you're playing, leave this field empty" WinTop=0.757277 WinLeft=0.032569 WinWidth=0.420403 TabOrder=4 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object ed_Active=moEditBox'GUI2K4.VoiceChatConfig.DefaultActiveChannelEditBox' Begin Object Class=moSlider Name=VoiceVolume MaxValue=10.000000 MinValue=1.000000 CaptionWidth=0.600000 Caption="Voice Chat Volume" OnCreateComponent=VoiceVolume.InternalOnCreateComponent IniOption="@Internal" Hint="Adjusts the volume of other players' voice chat communication." WinTop=0.142484 WinLeft=0.518507 WinWidth=0.408907 RenderWeight=1.040000 TabOrder=0 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object sl_VoiceVol=moSlider'GUI2K4.VoiceChatConfig.VoiceVolume' Begin Object Class=moCheckBox Name=AutoJoinPublic CaptionWidth=0.940000 Caption="Autojoin Public Channel" OnCreateComponent=AutoJoinPublic.InternalOnCreateComponent IniOption="@Internal" Hint="Automatically join the 'Public' channel upon connecting to a server." WinTop=0.042496 WinLeft=0.086280 WinWidth=0.826652 TabOrder=1 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object ch_AJPublic=moCheckBox'GUI2K4.VoiceChatConfig.AutoJoinPublic' Begin Object Class=moCheckBox Name=AutoJoinLocal CaptionWidth=0.940000 Caption="Autojoin Local Channel" OnCreateComponent=AutoJoinLocal.InternalOnCreateComponent IniOption="@Internal" Hint="Automatically join the 'Local' channel upon connecting to a server." WinTop=0.145784 WinLeft=0.086280 WinWidth=0.826652 TabOrder=2 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object ch_AJLocal=moCheckBox'GUI2K4.VoiceChatConfig.AutoJoinLocal' Begin Object Class=moCheckBox Name=AutoJoinTeam Caption="Autojoin Team Channel" OnCreateComponent=AutoJoinTeam.InternalOnCreateComponent IniOption="@Internal" Hint="Automatically join the 'Team' channel upon connecting to a server." WinTop=0.226937 WinLeft=0.022803 WinWidth=0.440910 TabOrder=3 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object ch_AJTeam=moCheckBox'GUI2K4.VoiceChatConfig.AutoJoinTeam' Begin Object Class=moCheckBox Name=AutoSpeakCheckbox Caption="Auto-select Active Channel" OnCreateComponent=AutoSpeakCheckbox.InternalOnCreateComponent IniOption="@Internal" Hint="Automatically set an active channel when you join a server. The default channel is determined by the gametype, but you can specify your own using the editbox below" WinTop=0.603526 WinLeft=0.039812 WinWidth=0.442638 WinHeight=0.060000 TabOrder=3 bBoundToParent=True bScaleToParent=True OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object ch_AutoSpeak=moCheckBox'GUI2K4.VoiceChatConfig.AutoSpeakCheckbox' Begin Object Class=moComboBox Name=VoiceQuality bReadOnly=True CaptionWidth=0.600000 Caption="Internet Quality" OnCreateComponent=VoiceQuality.InternalOnCreateComponent IniOption="@Internal" Hint="Determines the codec used to transmit voice chat to and from internet servers." WinTop=0.241391 WinLeft=0.523390 WinWidth=0.408907 TabOrder=5 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object co_Quality=moComboBox'GUI2K4.VoiceChatConfig.VoiceQuality' Begin Object Class=moComboBox Name=VoiceQualityLAN bReadOnly=True CaptionWidth=0.600000 Caption="LAN Quality" OnCreateComponent=VoiceQualityLAN.InternalOnCreateComponent IniOption="@Internal" Hint="Determines the codec used to transmit voice chat to and from LAN servers." WinTop=0.333786 WinLeft=0.523390 WinWidth=0.408907 TabOrder=6 OnChange=VoiceChatConfig.InternalOnChange OnLoadINI=VoiceChatConfig.InternalOnLoadINI End Object co_LANQuality=moComboBox'GUI2K4.VoiceChatConfig.VoiceQualityLAN' VoiceChatClass=Class'Engine.VoiceChatReplicationInfo' VoiceChatClassName="UnrealGame.TeamVoiceReplicationInfo" ResetCaption="Reset" ResetHint="Reset values for all options to their default values" WindowName="Voice Chat Configuration" bAcceptsInput=False } |
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