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class DamTypeTankShell extends VehicleDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth ) { HitEffects[0] = class'HitSmoke'; if( VictimHealth <= 0 ) HitEffects[1] = class'HitFlameBig'; else if ( FRand() < 0.8 ) HitEffects[1] = class'HitFlame'; } static function ScoreKill(Controller Killer, Controller Killed) { if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly) { //Maybe add to game stats? if (PlayerController(Killer) != None) PlayerController(Killer).ReceiveLocalizedMessage(class'ONSVehicleKillMessage', 5); } } defaultproperties { VehicleClass=Class'Onslaught.ONSHoverTank' DeathString="%k's tank shell blew %o into flaming bits." FemaleSuicide="%o fired her rocket prematurely." MaleSuicide="%o fired his rocket prematurely." bDetonatesGoop=True bDelayedDamage=True bThrowRagdoll=True bFlaming=True GibPerterbation=0.150000 KDamageImpulse=20000.000000 VehicleMomentumScaling=1.300000 } |
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