| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- Onslaught.DamTypeTankShell
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth )) | |
![]() | ScoreKill (Controller Killer, Controller Killed)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
|---|
GetHitEffects Source code
ScoreKill Source code| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'Onslaught.ONSHoverTank'
DeathString="%k's tank shell blew %o into flaming bits."
FemaleSuicide="%o fired her rocket prematurely."
MaleSuicide="%o fired his rocket prematurely."
bDetonatesGoop=True
bDelayedDamage=True
bThrowRagdoll=True
bFlaming=True
GibPerterbation=0.150000
KDamageImpulse=20000.000000
VehicleMomentumScaling=1.300000
}
|
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