| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- Onslaught.DamTypeTurretBeam
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'Onslaught.ONSManualGunPawn'
DeathString="%k's turret electrified %o."
FemaleSuicide="%o somehow managed to shoot herself with a turret."
MaleSuicide="%o somehow managed to shoot himself with a turret."
VehicleMomentumScaling=0.750000
}
|
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