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//============================================================================= // ACTION_DisableObjective //============================================================================= // Complete objectives //============================================================================= // Created by Laurent Delayen // © 2004, Epic Games, Inc. All Rights Reserved //============================================================================= class ACTION_DisableObjective extends ScriptedAction; var(Action) name ObjectiveTag; var(Action) bool bClearInstigator; // do not relay instigator. If Objective is completed, medal will not be given var(Action) bool bTriggerObjectiveInstantly; // Trigger Objective Instantly var GameObjective GO; event PostBeginPlay( ScriptedSequence SS ) { super.PostBeginPlay( SS ); if ( ObjectiveTag != 'None' ) { ForEach SS.AllActors(class'GameObjective', GO, ObjectiveTag) break; } } function bool InitActionFor(ScriptedController C) { local Pawn Instigator; if ( !bClearInstigator ) Instigator = C.GetInstigator(); if ( GO != None ) { GO.bClearInstigator = bClearInstigator; if ( bTriggerObjectiveInstantly ) GO.DisableObjective( Instigator ); GO.CompleteObjective( Instigator ); } return false; } function string GetActionString() { return ActionString @ ObjectiveTag; } defaultproperties { bClearInstigator=True ActionString="disable objective" } |
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