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// ==================================================================== // Class: UnrealGame.ACTION_GotoMenu // Parent: GamePlay.ScriptedAction // // When called, it will transfer the sequecne to a menu // ==================================================================== class ACTION_GotoMenu extends ScriptedAction PerObjectConfig; var(Action) config string MenuName; var(Action) bool bDisconnect; function bool InitActionFor(ScriptedController C) { local PlayerController CP; if ( MenuName == "" ) MenuName = class'GameEngine'.default.MainMenuClass; ForEach C.AllActors(class'PlayerController',CP) { CP.ClientOpenMenu(MenuName,bDisconnect); return false; } return false; } function string GetMenuName() { if ( MenuName == "" ) MenuName = class'GameEngine'.default.MainMenuClass; return MenuName; } function string GetActionString() { return "OpenMenu"@MenuName; } defaultproperties { bDisconnect=True } |
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