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UTClassic.ClassicGrenadeFire


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class ClassicGrenadeFire extends ClassicRocketMultifire;

function Projectile SpawnProjectile(Vector Start, Rotator Dir)
{
	return Weapon.Spawn(ProjectileClass,,, Start, Dir);
}

defaultproperties
{
     ProjectileClass=Class'XWeapons.Grenade'
}

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Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:04.898 - Created with UnCodeX